0.0.5.7
Bugfixes
– Fixed performance issues with FoH simulation
18 thoughts on “Elemental Kingdoms Fanatic 0.0.5.7 released”
Had you considered a “new version” check upon load 1/day? Several members in chats on Line were calculating results using old versions and weren’t aware of the new version. Love the work you’ve done. Dropped my project entirely. No need! lol.
I do have that in mind indeed. Don’t give up on your own project! It is always a good learning experience 🙂
In the simulator, the attacker goes first. In the actual game though, the defender goes first. Pretty much the NPC should be getting the first card drawn, not the player.
This problem I only see when simulating map levels. It works fine for demons. I’m not sure about FoH though.
I understand this problem, and it will be fixed. For FoH, it is already properly determining the attacker of a match.
Hey, when I open the sim it shows the next error message:
Program can’t initiate because VCOMP110.DLL is missing.
Do you know how to fix it?
Thanks!
Actually it happens when I search for Voddoo Scarecrow only!
I think that has something to do with my card downloader, looks like there are some dependencies needed which I never realized. I will have a look and see if I can work around this.
Thanks, let me know about any news
Any chance to have it available for Mac?
Hey can you estimate how much time it will take you to implement Bahamut? 🙂 love your sim keep it up!
I have noticed the cooldown doesn’t increase for evolved cards vs normal cards causing in accurate results. e.g. a level 10 Celestial Touchstone has a cooldown of 1:38. A level 15 Celestial Touchstone with Resistance also has a cooldown of 1:38.
Nevermind! Just found out that is the correct way to calculate cooldown.
🙂
Hy Peppe can you make Bahamut sim ? After I press to see result program freeze and stop I cant sim Bahamut.
I’ve just released 0.0.6.0 which should be handling Bahamut just fine 🙂
I select Bahamut but then I get an error message saying MSVCP110.dll is missing. Reinstalling ain’t helping
This has something to do with the automatic image downloader. I have just released a new version which has updated images. I will fix this issue in a future release.
Had you considered a “new version” check upon load 1/day? Several members in chats on Line were calculating results using old versions and weren’t aware of the new version. Love the work you’ve done. Dropped my project entirely. No need! lol.
I do have that in mind indeed. Don’t give up on your own project! It is always a good learning experience 🙂
In the simulator, the attacker goes first. In the actual game though, the defender goes first. Pretty much the NPC should be getting the first card drawn, not the player.
This problem I only see when simulating map levels. It works fine for demons. I’m not sure about FoH though.
I understand this problem, and it will be fixed. For FoH, it is already properly determining the attacker of a match.
Hey, when I open the sim it shows the next error message:
Program can’t initiate because VCOMP110.DLL is missing.
Do you know how to fix it?
Thanks!
Actually it happens when I search for Voddoo Scarecrow only!
I think that has something to do with my card downloader, looks like there are some dependencies needed which I never realized. I will have a look and see if I can work around this.
Thanks, let me know about any news
Any chance to have it available for Mac?
Hey can you estimate how much time it will take you to implement Bahamut? 🙂 love your sim keep it up!
I have noticed the cooldown doesn’t increase for evolved cards vs normal cards causing in accurate results. e.g. a level 10 Celestial Touchstone has a cooldown of 1:38. A level 15 Celestial Touchstone with Resistance also has a cooldown of 1:38.
Nevermind! Just found out that is the correct way to calculate cooldown.
🙂
Hy Peppe can you make Bahamut sim ? After I press to see result program freeze and stop I cant sim Bahamut.
I’ve just released 0.0.6.0 which should be handling Bahamut just fine 🙂
I select Bahamut but then I get an error message saying MSVCP110.dll is missing. Reinstalling ain’t helping
This has something to do with the automatic image downloader. I have just released a new version which has updated images. I will fix this issue in a future release.